You were his mintmaster. When you discovered he was debasing the silver, he pinned the crime on you and sent you to the gallows. You escaped. Now you’ll pay him back in his own coin.
How it plays
An honest living, dishonestly earned.
Part precision. Part crooked engineering. Entirely your next bad decision.
01 / THE ART OF COUNTERFEITING
Make every punch count.
Each buyer names a target. Choose your metal and card shape, then punch enough value from the sheet before your strikes run out. Work around old holes, hunt for rich veins, and land Gold when it matters.
A handful of punches. A very large order.
02 / THE ART OF COUNTERFEITING
Build a crooked little machine.
Buy stamp dies, move them, and find the neighbours that bring out their worst. A die can wake the next, echo a strike, or grow stronger with every punch. The right row turns one good hit into a chain reaction.
Arrange. Trigger. Repeat.
03 / THE ART OF COUNTERFEITING
Take the long way to a fortune.
A better payout is tempting. So is the card your build is missing. After a boss, take a detour for upgrades, new metal, or a Smuggler’s Cache. You can’t buy everything. Make the next stop count.
Dirty deals. Difficult choices.
04 / THE ART OF COUNTERFEITING
Win. Go deeper. Break it again.
Six collections give you different die pools to master. Descend through Surface, Underworld, and Hell, or keep a winning build alive in Endless. Every new collection is another way to bend the mint to your will.
Six collections. Three realms. Endless possibilities.
Straight from the mint
Evidence of a good time.
Seven glimpses of the operation. Select a screenshot for a closer look.